Part 84: Kingdom Chapter #20: Darkness and Light, Bad Ending
The White Dragon posted:
Milquetoast also happens to raise all characters' morale very slightly before the final mission. Bloodthirsty I think makes them start Angry.
True enough, although if it ends up making a difference, you're doing something very wrong.
The Mind-Shattering Conclusion of the Adventures of Alternate Bastion in the World that Doesn't Much Care for Him!
Alternate Chapter #20: Darkness and Light
As we last left our adventuresome alternate hero, he had bested Duke Radcot and taken back Gratia, but that was not the end of his journey! No, he too gained mastery over Ultragunner, re-took the royal capital and prepared to make the final push against the villainous Faulkner. However, things did not go as well in this parallel world, and Bastion has become...disenchanted with his companions, and they with him...

Hot cracker! That morale is reminiscent of the French army in 1916. Let's hope Bastion doesn't have to resort to executions to maintain order!

On a more serious note, the game calculates one final morale check as soon as you start the mission. You need for morale to be slightly above-average to get to the good ending. We...don't have that hear. You can tell whether or not things are about to go to hell based on Faulkner's first line. "And here they are" means things are going to get....interesting.





Franco, Halak, Claire and Shion (in Sharkings), Duyere and Logan come out.






Eh...not so much.






















Now, you may wondering, 'How the hell am I supposed to kill the Zulwarn AND the Ultragunner?' Good news! You're on Faulkner's side in this mission, and the only ATAC you control is Bastion. And don't try to find a loophole by letting Bastion die, because that just gives you a normal game over. The only way to get an ending at this point is to murder every single one of Bastion's erstwhile allies.




Now, this battle isn't quite a walk-over. Faulkner's allies kind of suck, and even under AI control, your old team can probably ice them all without many casualties. Besides, it wouldn't be a bad ending without Bastion and Faulkner standing back-to-back as they slaughter all of Bastion's friends, so I just move Bastion to the top of the ziggurat-type thing.

TWO Sharkings? Faulkner, you've gone soft...

Andrew's the first to die, he didn't even make it to Faulkner...

Still, that's all Faulkner's Flunkies manage to get accomplished. Looks like it's time for the Bastion-Faulkner powerhouse to bring the pain!



Will Barlow's heartfelt words break Faulkner's mighty spell and save them all?

No, they do not! Barlow is mercilessly destroyed by the combined efforts of Bastion and Faulkner! It'll be a closed-casket funeral for any of Barlow's family members that survive the Purge!



But, wait, surely Reyna's heartfelt words will save Bastion from damnation!

Apparently not! Reyna is ripped asunder by the Ultragunner! Her final pleas for mercy ignored!

Oh, and Devlin dies too, but there's nothing evil about killing Devlin...




Lamentably for Dionne, this unavoidable fate apparently included him being disemboweled by Bastion. Shame that.



I guess it's mildly disappointing that Faulkner's first act was to hold a small victory celebration, but I suppose you have to work up to turning the Continent into a nightmarish hellscape.



Well, I guess this means that Bastion and Faulkner are now BFFs in the truest sense possible! The End!